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How A 30-Player Game Became Fracture For Blinks

We recently sat down with Celia Pearce, the Game Design Professor who helped create the Blinks game Fracture. She was kind enough to share with us what inspires her, what she does when she isn't designing games and how Blinks brought a large scale massively multiplayer game to the kitchen table. For anyone who isn’t aware of your history with games and game design, can you fill us in on your background real quick? My name is Celia Pearce and I teach Game Design at Northeastern University in Boston, where I head up the undergraduate Game Design Program. I’m also co-founder and Festival Chair of IndieCade - which just turned 10. I’m the co-designer of eBee, a quilt-based game that won...

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This Former LoL Developer Believes Blinks Are The Best Abstract Strategy Platform

At IndieCade East this year, Move38 hosted a Blinks Game Jam where Game Devsigners (developers + designers) of all experience levels worked in teams to build games for Blinks. The designers of the winning game BeRrY - Wei Yun and Shiyun Liu - were kind enough to discuss via email their experience designing with Blinks and why one of them thinks Blinks are the best tool for building abstract strategy games.   We'll get to gaming in a bit, but first tell us about you? Wei Yu: My name is Wei Yu, and my friends always call me Vivi. I’m a 29 years old girl who comes from China. I’m now a MFA student in NYU Game Center, before I came...

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How 3 First Time Game Designers Built A Blinks Game In Just 12 Hours

At IndieCade East this year, Move38 hosted a Blinks Game Jam where Game Devsigners (developers + designers) of all experience levels worked in teams to build games for Blinks. We sat down with Holly Gore and Jeff Kowalski - two of the Devsigners behind the game Boom Brigade - to learn about what it was like building for Blinks as first time game designers. We'll get to Blinks and gaming, but first tell us a little about you. Jeff Kowalski: I'm a 29-year-old writer and podcaster living in New Jersey. I'm avid about both video games and tabletop, primarily from a mechanical perspective. Weird, I know, coming from a writer. Holly Gore: I grew up in New Jersey and currently...

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New Museum New Year

Move38 spent the holiday season for 2017-2018 in a beautiful storefront in New York City. In addition to Troxes making it into retail stores for the holidays, and joining UncommonGoods for their latest product line, Troxes were front and center at the New Museum. The window display featured a 48" seemingly holographic display of Troxes self-assembling...

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Dubai Design Week

Dubai Design Week Last week I was across the globe, representing Move38 and the MIT Media Lab at Dubai Design Week. Troxes were featured in the Global Grad Show and received constant praise throughout the week. "This is the most inspiring product I have seen all week" was exclaimed to repetition, and I blushed every single time. Students in the show laid dibs on display boxes so they could purchase them at the end of the show and bring them back to their home countries.   One aspect that always stands out at these events is how much Troxes is not simply an object. The toys and tools we play with shape the way we think, and Troxes provide a break from the norm, a resistance...

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